The Spectral version has better defense and hit points but lacks the bite of the Ghosts. Some upgrades are more radical, even going as far as allowing you to switch melee units into ranged bad parts: -modest atttack and defense for a melee unit. conclusion: -a much needed melee unit, quite versatile due to the good initiative and speed; and i guess the aura of magic resistance might come in handy once in a while; Silver Unicorn. good parts: -good attack and defense. -good initiative and speed.

Heroes III magic schools. Edit. School of magic is a term for a characteristic of a spell, that refers to one of the four basic elements: air, earth, fire and water. All spells belong to one of the four schools of magic, with exceptions of magic arrow and visions that both belong to all schools. School of magic is closely in a close interaction

Rampart represents AvLee . "The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering
Heroes III Factions: The Best to Worst. 1 - Necropolis. 2 - Conflux. 3 - Dungeon. 4 - Castle. 5 - Rampart. 6 - Stronghold. 7 - Fortress. 8 - Inferno. 9 - Tower.
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heroes of might and magic 3 best faction